BEHAVIORAL DESIGN
WHAT IS BEHAVIOUR?
It is equally important to explain what isn’t behaviour. Behaviour is not the same as attitudes or emotions which are internal processes though these may contribute to or result from behaviour. Often in projects people will talk about the importance of these internal processes. It is important to position these with behaviour. You may, for instance, want to develop a stronger sense of trust in a company’s secure handling of user data so that people sign up to the service. Signing up to the service is a behaviour. A feeling of trust is not.
WHY DOES BEHAVIOUR OCCUR?
WHAT IS DESIGN?
WHAT IS BEHAVIORAL DESIGN?
OWNERSHIP
We feel ownership not just over what we buy, but over the projects we work on, the political movements we support, and the environmental impact we measure. This sense of ownership can extend to shared spaces—both physical, like public parks, and digital, like group chats—where the boundary between mine, yours, and ours gets blurry. When more people are involved, conflicts can arise—like when one person claims a dockless bike while another believes it’s still theirs. Ownership also unfolds over time, shaping how people connect to jobs, homes, and communities.
Many of our everyday interactions are dictated by what it means to (psychologically) own. Understanding what it means to possess something, for instance, is a prerequisite to appreciating the meaning behind buying, selling, gifting, stealing, lending, borrowing and more . Privacy too requires that we first feel that something is uniquely ours before someone can infringe upon this.
At some point everyone desires something that is not their own. Certain people, due to what might be called a shadowy formative context, cross the bar — they actually take what is not theirs. Depending on the item(s), it can be quite a gamble.
RITUAL
Rituals are as ancient as human society and have been a topic of study for millenia. Rituals have long been studied by anthropologists with submersive assessments of culture which
With rituals, it is less about what someone does but rather how they do it
BEHAVIOR SETTINGS
You could likely predict, with high accuracy, what people would be doing in all of those settings so long as you were familiar with them. But how curious is this predictive ability. There are undoubtedly many personalities in all of those contexts and in some cases, as is the case with different university classes, there are almost certainly some cultural differences. Nevertheless, you are fairly certain that you generally know what people will do. How is this so?
We are products of our environments. We respond to what is around us and our responses become particularly predictable when our environment is familiar and structured (e.g. all examples above). These structured contexts are called behaviour settings. More formally, behaviour settings are situations in which people, places and objects work together to create a common purpose
Behaviour settings emphasise how all aspects of a context work together (or don’t as the case may be) to produce a behaviour. From this foundation, design teams, regardless of their background, can consider the context from many angles to identify possible interventions. It also allows the team to contextualise any intervention and think through how a change in the setting would influence other aspects of the setting.